let exp=2.71828;//lCsA

function DistanceToPlayer(X,Y)
{//vC[܂ł̋Ԃ
	return(((X-GetPlayerX)^2+(Y-GetPlayerY)^2)^0.5);
}

function DistanceToBoss(X,Y)
{//G܂ł̋ԂBIDPȂ̂Œ
	return(((X-GetEnemyInfo(1,ENEMY_X))^2+(Y-GetEnemyInfo(1,ENEMY_Y))^2)^0.5);
}

function wait(w)
{
    loop(w) {
	 yield; 
	}
}

function CsdDistanceToPlayer(X,Y,EX,EY)
{//Ԃ
	return(((X-EX)^2+(Y-EY)^2)^0.5);
}